Game & UX Designer, Design Director

Annie Huang

Game & UX Designer, Design Director

NDA Client Project

Confidential Client | 2023 ~ Present | Unreal Engine 5

This high-profile interactive themed entertainment project is currently under NDA, and specific details cannot be publicly disclosed.

During the Feasibility phase, I joined the project as a Design Lead, focusing on prototyping core user interactions and establishing foundational system infrastructure. As the project progressed into pre-production, I transitioned into the role of Design Director, where I led a cross-disciplinary team of over 20 designers, engineers, artists, and producers for nearly two years.

My responsibilities include shaping the overall design vision and user experience strategy, leading iterative prototyping and user testing, and producing clear, comprehensive presentations and documentation. I also oversaw the integration of multimedia and emerging technologies, consistently advocating for an intuitive and accessible user experience. Throughout the project, I collaborated closely with client stakeholders and internal studio leadership to ensure creative alignment and successful delivery at every stage.

Silent Slayer: Vault of the Vampire

Meta | 2024 | Unreal Engine 5

Silent Slayer is an atmospheric VR horror puzzle game.


I joined the project for a short period during the production phase, supporting the Design Director in refining best practices for level design and workflow management. During this time, I also designed two puzzle levels that explored multiple variations of the core interactions to ensure engaging and replayable gameplay.

Out of Scale:

Meta & Kurzgesagt | 2023 | Unreal Engine 4

Out of Scale: A Kurzgesagt Adventure is a VR and MR educational game that challenges players to defend a city infested with giant creatures using science. Players can explore five unique realm while learning about scale, chemistry, and biology.

In this role, I led the research and design of core interactions, focusing on delivering engaging gameplay and narrative experiences that teach hard science, along with user-friendly interfaces for both MR and VR.

Lost Recipes

Meta | 2022 | Unreal Engine 4

Lost Recipe is a causal VR historical cooking game.


As a designer during the production and QA phases, I implemented and refined gameplay mechanics across all nine levels. In addition to hands-on implementation in Unreal 4, I conducted in-depth research and frequent playtests to optimize overall game flow and enhance the intuitive placement of tools and cooking steps.

CloudWorks

Project | 2020 | Unity

CloudWorks was a virtual platform designed as an MMO-style experience to host student festivals live, supporting 600+ concurrent users, providing an ideal solution during COVID lockdowns.


In this role, I led the development from concept to launch, designed the user interface and user flow, and managed communication between stakeholders, testers, developers, and over 100 student participants, ensuring streamlined production and delivery.